Gamification Trends: Understanding The Games We Play
I got my hands on my first gaming computer around the age of 9, a C64.
Since then, I’ve been fascinated by digital communication. I probably fit in somewhere in between the digital natives and the digital immigrants.
And, f you read Swedish, read this post by me about why digital social networks are creating meaning and a framework for interpreting the world, and then read what psychography expert Mattias Östmar has to say about my article and his theory of different levels.
Life As A Game Of Flow
Life is a game, and the game could be about beating the system for a greater good.
Or maybe a worthy cause just because it’s challenging and barely possible. Remember the cult flick War Games, anyone?
Anyone familiar with the concept of flow will se what I mean.
Games create perfect artificial environments for real flow; challenges not too big too overcome, not too small to be too easily overcomed.
Take this into account when watching Jane McGonigal discussing how game stimuli acctually can be turned into making this world into a better place:
Enterprises all over need to take these new realities into account:
The era of the passive consumer is coming to an end, and it does so very quickly.
If you read Swedish, you can read Dagens Media recently on digital natives passing on traditional media, for one of many examples on how the digital shift are affecting business and marketing.
Because games have some distinct advantages over our analogue lives.
They challenges us.
Social is great and all, but social isn’t just hugging and conversations. Social is tribal hierarchy.
And we are very consciuos about social status — we’re rather heroes and adventurers in fake world than being bored in some real one.
Games Breaking Into Reality
But how close are the games to break into our reality?
Listen to Jesse Schell discussing this:
Every generation has shaken their heads at the ideas of the younger generation.
“Will everything turn into one big game now? Will we gather points at the breakfast table, really? How silly!”
Please don’t do that. Please – don’t turn into our parents’ generation.
If a gamer spend just as much time mastering games as he or she spends in school (watch the Jesse Schell talk at 19.30 min), then why not take the best from each world and combine it?
Because the gamers are bulls-eye on one crucial point:
Fun is just better than boring.
Updated: Wisdom from Ogilvy – Why I’m frustrated with mainstream coverage of social games